Please see our betting rules page for general betting rules.

India Bet follows the following rules when settling lines in its Free to Play betting platform.

Tennis

In the event of any of the following circumstances all bets will stand:

  • A change of schedule and/or day of match
  • A change of venue
  • A change from indoor court to outdoor court or vice versa
  • A change of surface (either before or during a match)

Outright Betting/Without Favourite Betting/Quarter Betting/Half Betting

Non-runner no-bet. Markets may be subject to a Rule 4 (Deductions).

Winning Quarter/Winning Half

Name the tournament quarter the winner will come from (1st/2nd/3rd/4th). Name the tournament half the winner will come from (Top/Bottom). The specified tournament must be completed in full for bets to stand.

Name The Finalists/Final Forecast/Reach The Final

Non-runner no-bet. The specified tournament must be completed in full for bets to stand.

Match Betting Including In-Play

In the event of a match starting but not being completed then all bets will be void unless after the start of the match a player is disqualified in which case the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.

Tournament Match Betting

Both players in a specified match-up must play 1 point in the tournament for bets to stand. If players progress to the same round of the tournament bets will be void.

Set Betting

Bets are void if the statutory number of sets are not completed, or are changed.

Race to 3 Games (Pre-Game)

Either player must win 3 games for bets to stand.

First Set Winner

In the event of the first set not being completed bets will be void.

Tie-Break in First Set

In the event of the first set not being completed bets will be void, unless the score has reached 6-6 in which case the market will be settled as Yes.

Tie-Break in Match

In the event of the match starting but not being completed all bets are void unless a tie-break has already occurred, or it is impossible for a tie-break to occur e.g. during the final set of a Wimbledon Match

Double Result

Prices may be offered on a named player to Win or Lose the 1st set and then go on to Win or Lose the match. In the event of match starting but not being completed all bets are void.

Number of Sets Including In-Play

In the event of a disqualification or retirement all bets will be void unless the final set has begun or the settlement of the bet has already been determined.

Markets Based on Total Games/Handicap Games Including In-Play

These general rules apply to Games in Individual Sets, Games in Match, Player Games, and Handicap Betting (based on games won). In the event of forfeited points/games, these will count for final settlement.

For the purposes of all such markets a tie-break or Match tie-break is counted as one game.

In the event of retirement, disqualification or change of surface mid-match, bets will be void unless there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of that market.

E.g. (1) A set is abandoned at 4-4: bets on Over/Under 9.5 games or fewer in the set are settled as winners/losers respectively, since any natural conclusion to the set would have at least 10 games; bets on Over/Under 10.5 games or more are void.

E.g. (2) A best-of-3 sets match is abandoned at 6-4 2-6: bets on Over/Under 23.5 games or fewer in match will be settled as winners/losers respectively, since any natural conclusion to the match would have at least 24 games; bets on Over/Under 24.5 games or more are void.

E.g. (3) A best-of-3 sets match is abandoned at 6-4 4-6 5-5: bets on either player with a handicap of +2.5 or more will be settled as winners, bets on either player with a handicap of -2.5 or less will be settled as losers, and bets on the tie with a handicap of +/- 3 or more will be settled as losers. All bets on handicaps ranging from -2 to +2 will be void.

The Handicap, Total Games In Match and Player Games markets are based on a statutory number of sets (see related Set Betting). In the event of the statutory number of sets being changed or differing from those offered for betting purposes then all bets are void.

At the end of the match all of the games each individual player wins are totalled and the handicap applied to determine the handicap winner.

Nationality of Winner

Nationality as displayed by the sport's governing body. Bets stand irrespective of withdrawals.

Fastest Serve Tournament

Player must serve 1 ball for bets to stand. Bets will be settled on official tournament results.

Number of Aces/Double Faults

In the event of a disqualification or retirement all bets will be void, unless settlement of the bet has already been determined. Bets settled from official tournament statistics.

How Many Sets Will Player Drop During Tournament

In the event of the player retiring from the match/not starting a match (forfeit) it will count as a loss of 2 sets for best-of-3 matches and 3 sets for best-of-5 matches.

Stage of Elimination

Player must play 1 point in the tournament for bets to stand.

Winning Seed

Predict whether the winner will be seeded odd or even. If an unseeded player wins the tournament then all bets will be void.

Match Tie Breaks

In some competitions, matches that reach one set all are decided by a Match tie-break.

If a match is decided by a Match tie-break then the Match tie-break will be considered to be the 3rd set. Set Betting will be settled as 2-1 to the winner of the Match tie-break.

Any bets taken in error for the Correct Score or Number of Games in the 3rd set will be void.

In-Play Game Markets (Current and Next)

The player who serving in the relevant game is denoted by (Svr).

If the wrong player is indicated as (Svr), then any bets taken on Current or Next Game, Current or Next Game Score, Current or Next Game to Deuce, Point Betting or Next Game First Point will be void, regardless of the result.

In the event of the next scheduled game being a tie-break or Match tie-break all bets on that game will be void, with the exception of Next Game First Point.

Game to Deuce will be settled as Yes if the score reaches 40-40 at any stage.

If any game includes the awarding of a penalty point(s) by the umpire, all bets on that game will stand. If the umpire awards a penalty game, or in the event of a game not being completed through player injury, all bets on that game will be void, with the exception of Game to Deuce if settlement has already been determined. In the event of forfeited points/games, these will count for final settlement.

In-Play Race Markets

Bets are settled based on the first player to reach the nominated number of games in the relevant set. In the event of neither player reaching the number of games required (because of abandonment) then bets on that market will be void. In the event of forfeited points/games, these will count for final settlement.

If the relevant set is not played then all race markets for that set will be void.

In-Play Set Betting

Match must be completed for bets to stand. In the event of a disqualification or retirement all bets will be void.

In-Play Set Winner (Current and Next)

In the event of a set starting but not being completed then all bets will be void unless settlement of bets is already determined.

In-Play Set Score (Current and Next)

If no next set played then bets on that set will be void. The nominated set must be completed for bets to stand. In the event of forfeited points/games, these will count for final settlement.

In some competitions matches that reach one set are decided by a Match tie-break.

If a match is decided by a Match tie-break then the Match tie-break will be considered to be the 3rd set. Set Betting will be settled as 2-1 to the winner of the Match tie-break, and 3rd set winner will also be settled accordingly. Any bets taken on Next Game Winner or Next Game Score will be void if the next game turns out to be a Match tie-break, though any bets on Next Game First Point will stand. Any bets taken in error for the Correct Score or Number of Games in the 3rd set will be void.

In-Play Total Games in Next Set

If no next set played then bets on that set will be void. See also the general rules on Total Games markets. In the event of forfeited points/games, these will count for final settlement.

In-Play Point Betting

Bets are offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void. In the event of forfeited points, these will count for final settlement.

If the nominated point is awarded as a penalty point, all bets on that point will be void.

Bets stand regardless of whether or not a point takes place in a tie-break.

In-Play Tie-Break Markets (Including Match Tie-Breaks)

If a tie-break is not played in the nominated set, all bets on these markets are void. All bets stand irrespective of whether or not the tie-break includes the awarding of a penalty point.

If the umpire awards the tie-break as a penalty game prior to the game starting, all bets on the tie-break will be void.

If the tie-break is awarded as a penalty game whilst in progress, bets on tie-break winner will stand, but bets on tie-break score will be void (unless the only way the tie-break could be won was Any Other.) Bets on tie-break total points will only be settled if the tie-break has already exceeded the relevant line or would have to exceed the line in order to reach a natural conclusion.

In the event of the tie-break not being completed through disqualification or retirement, all bets on the tie-break will be void, with the exception of tie-break total points as detailed above.

If the official outcome of a tie-break is unspecified (e.g. either awarded as a penalty game or via disqualification) then all bets on the tie-break will be void, with the exception of tie-break total points as detailed above.

In-Play - Player to be Broken During Match

In the event of disqualification or retirement, bets will be void if the player has not yet been broken (unless there is no conceivable opportunity for them to serve again - in which case bets will be settled on the player having not been broken).

In-Play - Incorrect Server

If the wrong player is indicated as (Svr), then any bets taken on Current or Next Game, Current or Next Game Score, Point Betting or Next Game First Point will be void, regardless of the result.

Motor Sport

Formula One Racing

All race bets are settled on the official classification from the Federation Internationale de l'Automobile (FIA), the sport's governing body, at the time of the podium presentation.

Drivers Championship

Each participant is priced to be the top driver over the Formula 1 season in accordance with Drivers Championship standings, and rules as specified by the FIA. Each-way terms apply.

Constructors Championship

Each participant is priced to be the top constructor over the Formula 1 season in accordance with Constructors Championship standings, and rules as specified by the FIA. Each-way terms apply.

Match Betting/Group Betting

Two drivers or constructors may be paired/put in a group for betting purposes and prices offered on which of them will finish in a higher position in the Drivers/Constructors Championship standings, as specified by the FIA, and in accordance with their official rules. Minimum 16 races must take place for bets to stand.

Individual Team Points/Team Handicap Matchups for Season/Team Season Specials

All bets are action regardless of driver changes. Minimum 16 races must be raced for bets to stand.

First Podium/Points/Win/Non-Podium Finish

Predict the first Grand Prix in which the specified driver will Finish on the Podium/Finish in the Points/Win a Race/Not have a Podium Finish. All races must take place in the specified order. Specified driver must take part in qualifying for bets to stand. Specified driver does not have to finish the race for bets to stand.

Most Race Wins/Pole Positions/Fastest Laps/Podium Finishes

Markets are settled based on results over the whole season. For settlement purposes official results from the FIA count, (including any result changes imposed by the FIA at the time of the podium presentation for the last race of the season). Dead-heat rules may apply.

Individual Driver Points/Driver Handicap Match-Up For Season/Driver Season Specials

For bets to stand each driver must take part in six races for the team he starts the season with. If driver switches team after more than six races then points/finishing placings accrued with new team will count in addition to those gained with original team. Minimum 16 races must take place for bets to stand.

Team/Driver Handicap Betting

All bets are action regardless of team changes. Minimum 16 races must take place for bets to stand.

Individual Grand Prix Betting

All drivers who start the formation lap are deemed as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.

Qualification Markets

Official qualifying times as recorded by the FIA will be used for settlement. For Fastest Qualifier, times recorded in the third phase count. If for some reason the third phase does not take place we will settle on the official grid as formed by the FIA. Grid position penalties do not apply for settlement purposes. However, qualifying time penalties (as specified by the FIA) will. Drivers must start the first phase of qualifying for bets to stand. For fastest in qualifying session 1 and 2, drivers must start the specified phase of qualifying for bets to stand.

Fastest in Practice Session One/Two/Three

Official lap times as recorded by the FIA will be used for settlement. Drivers must record a lap time in the specified phase of practice for bets to stand.

Fastest Driver in Every Qualifying Phase

Predict whether an individual driver will be the fastest qualifier in all 3 phases of qualifying.

Fastest Qualifying Stage

Predict which qualifying phase will produce the fastest qualifying time. Dead-heat rules apply.

To Reach Qualifying Session Three

Official qualifying times as recorded by the FIA will be used for settlement. Drivers must start the first phase of qualifying for bets to stand.

Start of the Race

The start of any race is defined as the signal to start the formation lap.

Number of Classified Drivers/Groups to Finish/To Finish Last/To Be Classified/Not to Finish the Race

Drivers that have completed 90% or more of the number of laps completed by the winner (rounded down to the nearest whole number of laps) are regarded as finishers in line with the official FIA classification at the time of the podium presentation.

Finish in the Points/Podium Finish

The result for settlement is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.

Highest Finishing Position

If both drivers fail to complete the race then the driver completing the most laps will be deemed the winner. If both drivers retire on the same lap then bets will be settled on the official classification at the time of podium presentation.

Finishing Position Markets

If both drivers fail to complete the race then the driver completing the most laps will be deemed the winner. If both drivers retire on the same lap then bets will be settled on the official classification at the time of podium presentation.

Next Retirement

Bets will be settled on the official FIA result. Dead-heat rules apply if two or more drivers retire on the same lap.

Team Points

Bets will be settled on the combined points total of both drivers within a manufacturer's team.

Race Match Betting

Bets will be settled on the official classification at the time of podium presentation.

Winning Car

All cars will be deemed as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.

Winning Margin/Qualifying Winning Margin

Bets will be settled on the official FIA result at the time of the podium presentation.

Fastest Lap

The official FIA result at the time of the podium presentation for the race will be used.

Dual Forecast

Both drivers must finish in the first two in the race. Any other finishing position or retirement then the bet is a loser. Based on the result at the time of the podium presentation. Subsequent disqualifications do not affect bets. If a driver is not in position to start the formation lap bets involving that driver are void.

Will There Be a Safety Car Period During the Race?

A Safety Car Period is defined as the need for the Safety Car to run in front of the leading car during a specified race. Should the race start under the Safety Car, then all bets concerning the Safety Car market will be settled as Yes. If the race finishes under Safety Car conditions but the safety car has not had time to get to the front of the leading car this market will be settled as Yes.

Race Group Betting

The winner is the driver achieving the highest placing at the time of the podium presentation. If all drivers in the group fail to be classified then the driver completing the most laps will be deemed the winner. If all drivers in the group fail to be classified and two or more drivers retired on the same lap then dead-heat rules apply. Drivers are grouped together for betting purposes only. Non-runner no-bet deductions in line with Rule 4 (Deductions) will apply. Bets will be settled on the official FIA result at the time of the podium presentation.

First Driver to Retire (Formation Lap Counts)

Driver must start 1st formation lap. Bet settlement will be determined by which lap number a car retires on. Should more than one car retire on the same lap then dead-heat rules apply.

Lap of First Retirement

A 2-Way (under/over) market will be offered for the lap in which the first race retirement takes place. Settlement will be based on official FIA results. (Note: The FIA display the number of completed laps a driver has achieved, so they would have retired on the next lap e.g. if the completed laps on the FIA result is 3 then the driver is deemed to have retired on lap 4 and this will be used for settlement purposes.) If no retirement takes place for a specified Grand Prix, bets will be settled as a Push.

First Constructor Retirement (Formation Lap Counts)

Bets will have action once the 1st formation lap starts. The winner is the constructor of the first car to retire. Should more than one car retire on the same lap then dead-heat rules apply.

Handicap Betting

Each driver's handicap is applied to their race time. The driver with the best race time after applying the handicap is considered the winner of this market. Race Leader must complete 40 laps for bets to stand. Bets stand irrespective of individual withdrawals. Any driver who does not finish the race or whose official classification is 1 lap or greater behind the winner will be deemed a loser. Dead-heat rules apply.

Race Best of Rest

Bets stand irrespective of individual withdrawals. Bets will be settled on the official FIA result at the time of the podium presentation.

First Race Win

All races must take place in the specified order otherwise bets are void. Specified driver must take part in qualifying for bets to stand.

First Lap Markets

Bets are settled on the first completed lap of the original race start. Any official restarts are disregarded, unless in the original race the first lap is not completed fully. In this case bets will be settled on the first fully completed lap.

Leader After 1 Lap

For settlement purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after one classified race lap (formation lap not included). In the event of one lap not being fully completed all bets will be void.

To Retire on the 1st Lap

Any driver who is deemed to have completed no laps on the official FIA Race Classification will be deemed winners. If a driver is not in position to start the formation lap bets involving that driver are void.

Leader After Specified Laps

For settlement purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after the specified race lap in accordance with the FIA's official Race Lap Chart. In the event of the specified number of laps not being fully completed all bets will be void.

Driver Position at End of 1st Lap

Select a driver's position at the end of the first fully completed lap of a named Grand Prix. Settlement will be based on the position recorded by the official FIA result. The named driver must start the race for bets to stand.

To Be Fastest in the Speed Trap

Official Speed Trap figures as recorded by the FIA on their Race Speed Trap document will be used for settlement. If a driver is not in position to start the formation lap bets involving that driver are void.

First/Last Driver to Make a Pit Stop

Official Pit Stop details as recorded by the FIA on their Race Pit Stop Summary will be used for settlement. If a driver is not in position to start the formation lap bets involving that driver are void.

To Get Caught Speeding in the Pit Lane

Settled on the decision of the FIA if they deem a driver has broken the pit lane speed limit during the race. If a driver is not in position to start the formation lap bets involving that driver are void.

To Finish the Race in a Better/Same/Worse Position than Grid Position

Settlement will be based on the driver's final position on the FIA's official classification at the time of the podium presentation and the driver's grid position at the start of the race. To receive a finishing position the driver must be a classified finisher in accordance with the FIA's rules. Any bet on a driver who is classed as retired on the official FIA classification and not given a finishing position is deemed a loser. Any driver not starting the race from their designated grid position, including from the pit lane, will be declared void.

Team Match-Ups

Settlement will be based on the team accumulating the most points at the end of a specified race

Constructor Handicap

The result will be determined by the number of points accumulated for a specified race by the two named constructors after the handicap has been applied.

Driver Handicap Matches

The result will be determined by the number of points accumulated for a specified race by the two named drivers after the handicap has been applied.

Horse Racing

Ante-Post

Ante-Post wagers are accepted on the basis all-in run or not, entered or not. Except where specifically stated otherwise, stakes are lost on an Ante-Post bet if a selection does not take part and no Rule 4 (Deductions) is made from winning Ante-Post bets.

When the same horse is taken to win two or more races in Ante-Post doubles, trebles and accumulators special reduced odds will be offered.

On days when classic or other trials occur, Ante-Post betting may be suspended and new prices issued.

Jockey Club Rule 121 decrees that Stewards are empowered to reduce the numbers in a race if, at the overnight declaration stage, too many have been left in for the safety of horses and jockeys. Ante-Post bets on horses compulsorily withdrawn will be void and stakes returned. Bookmakers in these circumstances are authorised to make appropriate deductions from winning bets on the race, depending on the price(s) of the withdrawn horse(s) at the time of withdrawal in accordance with Rule 4 (Deductions). On the 'Day of the Race Prices' Rule 4 (Deductions) will also apply.

Ante-Post bets are settled at the Price and Place terms applicable at the time of acceptance. Should a wrong Price or Place terms be given in error we reserve the right to settle the bet at the correct Price/Place terms that were available at the time the bet was struck.

Should a wager struck at a price on the day of an event couple selection(s) in that event with selection(s) in future event(s) then if the first selection(s) does not run the wager will be executed on the remaining selection(s) on the basis of all-in, run or not.

Postponed Races

If a race is postponed to another day and final declarations stand then bets stand. However, single bets on horse racing will be made void and any selection involved in accumulative bets will be treated as a non-runner if:

  • The race is abandoned.
  • The race is officially declared void.
  • The conditions of the race are altered after bets are made (as defined under Tattersalls rules).
  • The venue is altered.
  • The running surface is altered (e.g. Turf to Dirt/All Weather or vice versa).

Each-Way Betting

Bets are settled to win unless Each-way is selected. An Each-way bet is a bet of twice the selected unit stake. It contains one bet of unit stake on the selection to Win and one bet of unit stake on the selection to be Placed according to the terms advertised for the event. In general, for UK horse racing the Place part of Each-way bets will be settled as per the following Place terms:

  • Handicaps - 16 or more runners one quarter the odds - first four Places
  • Handicaps - 12 - 15 runners one quarter the odds - first three Places
  • All other races of 8 or more runners one fifth the odds - first three Places
  • Races of 5, 6 or 7 runners - one quarter the odds - first two Places
  • Less than 5 runners - the Place money is invested to Win

In all races the number of runners shall be the number of runners coming under starters orders. Bets will not be accepted where the Place stake exceeds the Win stake. Each-way doubles, trebles and accumulators will be settled Win to Win and Place to Place in accordance with the above.

Starting Price (SP)

For Horse Racing we use a term called Starting Price, which can be abbreviated to SP.

Because the prices on horses change frequently and are often hard to come by before the race day it is easier for us to use the Starting Price to settle bets.

The Starting Price is the last odds given by the on-course bookmakers and which are published in results pages both by race cards and on the internet. If these are not available we will settle the bets at the price given by the Tote.

In your bet history you will be told the odds your bet was settled at if you had a winning bet. If you had a losing bet your bet will be displayed at odds of SP.

You will be given the full amount of stars available for bets made at SP. 

We reserve the right to choose between the on-course bookmakers starting price and the tote starting price when settling bets.

  • The bookmakers price is seen as what is released and published by the on-course bookmakers after the race.
  • The tote price is what is released and published by the tote after the race.
  • The independent bookmakers are the licensed bookmakers on course who take bets from the betting ring.
  • The tote is the pool run tote betting system, which is also run on the race course.

Golf

Outright Betting/Top Nationality Etc

Non-runner no-bet. Outright markets may be subject to a Rule 4 (Deduction).

All outright bets are settled on the player awarded the trophy. The result of playoffs is taken into account. Dead-heat rules will apply to the Place part of Each-way bets.

Official tour site results at the time of trophy presentation are used for settlement purposes (subsequent disqualification after this time does not count).

A player is deemed to have played once he/she has teed off. In the event of a player withdrawing after having teed off then stakes will be lost on outright, group, match or 18 hole betting.

Where a tournament is reduced from the scheduled number of holes for any reason (e.g. adverse weather conditions) outright bets placed prior to the final completed round will be settled on the player awarded the trophy if 36 holes of the tournament have been completed. If less than 36 holes have been completed or outright bets were placed after the final completed round then bets will be void.

Ante-Post bets on any player who takes part in a qualifying tournament but then fails to qualify for the main tournament will be classed as losers.

Skins Tournaments will be subject to dead-heat rules in the event of players winning equal amounts of prize money at the end of the specified competition. If additional holes are played to declare a single winner then this will be used for settlement purposes.

Outright Betting Including The Field

Non-runner no-bet apart from The Field. The price for The Field includes all players not quoted in this market. Bets are accepted win only. Above outright betting rules apply

Betting Without a Nominated Player(s)

Dead-heat rules apply to win bets unless the excluded player(s) does not win the tournament. Dead-heat rules also apply to the Place part of Each-way bets.

Group Betting

The winner will be the player achieving the highest placing at the end of the tournament. Any player missing the cut will be considered a loser. If all players miss the cut then the lowest score after the cut has been made will determine settlement. Non-runner no-bet deductions in line with Rule 4 (Deductions) will apply. Dead-heat rules apply except where the winner is determined by a playoff.

If a tournament is affected by adverse weather bets will be settled providing that there is a deemed tournament winner and a minimum of 36 holes are completed. The winner will be the player in the lead at the end of the last completed round.

Tournament Top 4/Top 5/top 6/Top 10 Finish

Dead-heat rules apply.

Finishing Position of a Named Player

In the event of a tie for a finishing position the tied position will count. For example, a tie with 5 other players for 8th place will count as a finishing position of 8th.

54, 72 and 90 Hole Match Betting

If a tournament is affected by adverse weather then bets will be settled providing that there is a deemed tournament winner and a minimum of 36 holes are completed. The winner will be the player in the lead at the end of the last completed round.

Official tour site results at the time of trophy presentation are used for settlement purposes (subsequent disqualification after this time does not count).

If one player misses the cut then the other player is deemed the winner. If both players miss the cut then the lowest score after the cut has been made will determine settlement.

If a player is disqualified or withdraws after starting, either prior to the completion of two rounds or after both players have made the cut, then the other player is deemed the winner.

If a player is disqualified during either the 3rd or 4th rounds, when the other player in the match bet has already missed the cut, then the disqualified player is deemed the winner.

A price will be offered for the tie and in the event of a tie bets on either player to win will be lost.

Tournament Match-Ups

As above but bets void in the event of a tie.

Six Shooter

Dead-heat rules apply. Rule 4 (Deductions) may apply in the event of a non-runner. Players starting but not completing their round will be deemed losers.

Five Shooter

As above but with five golfers grouped together.

18 Hole Betting

The winner will be the player with the lowest score over 18 holes. Players are paired, they may or may not be playing together.

18 Hole - 2 and 3-Ball Betting

Bets stand once the players have teed-off the first hole. If a round is abandoned then bets on that round are void.

Official tour site scores recorded on the day will count for settlement (subsequent disqualification after this time does not count)

Bets on 2 or 3-balls will stand irrespective of whether the actual pairings/group may differ. For tournaments using the Stableford scoring system the highest points scorer during the round is deemed the winner. Non-runners - 2 and 3-ball bets void. In 2-ball betting where a price is not offered for the tie then bets will be void in the event of a tie. If a price is offered for a tie, this will govern settlement. In 3-ball betting dead-heat rules apply.

For all other bets involving groups of more than 3 players together over 18 holes (e.g. 7-ball, 9-ball, etc) Dead-heat rules apply. Non-runner no-bet. Deductions in line with Rule 4 (Deductions) will apply.

Fourballs

Bets stand once both pairings have teed-off the first hole. For all other bets involving groups of more than 3 players together over 18 holes (e.g. 4-ball, 5-ball, etc) Dead-heat rules apply. Non-runner - no-bet. Deductions in line with Rule 4 (Deductions) will apply.

Handicap Betting

Deduct handicap from final total to determine the winner. Tournament must be completed otherwise bets void. Any player who misses the cut will be deemed a loser. Any non-runner Rule 4 (Deductions) and SP Place terms will apply. Dead-heat rules apply.

Mythical Match-Ups

The winner will be the player with the lowest score over 18 holes. If scores are level after 18 holes then bets will be made void.

Player to Shoot the Lowest Round

Dead-heat rules apply.

Individual Player's Round Score

The line may be adjusted In-Play. All bets will be void if the player does not complete the round.

Next Hole Handicap - 3-Balls

Dead-heat rules apply where applicable. All bets will be void if all 3 players do not tee off on the nominated hole. Settlement of bets is determined when the players leave the green.

Next Hole Winner - 2-Balls

All bets will be void if both players do not tee-off on the nominated hole. Settlement of bets is determined when the players leave the green.

Next Hole Total

Bets are settled on the combined score of the named players at the stated hole. All bets will be void if all players do not complete the nominated hole. Settlement of bets is determined when the players leave the green.

Selected Player's Score at the Next Hole

All bets will be void if the player does not complete the nominated hole. Settlement of bets is determined when the player leaves the green.

End of Round Leader

Dead-heat rules apply.

Match Play Markets

If a match does not start (e.g. player injured or disqualified before the start of a match) then all bets on that match will be void.

Bets on markets that can be settled by using the official tournament and match results (including final match correct score and individual match betting) will be settled using those results. This includes where a match finishes early either by agreement of the players or through injury.

All other markets where a match finishes before completion of 18 holes (e.g. by agreement), such as match score, will be settled as if the remaining uncompleted holes are ties. For example, a player 2 up at the 13th hole when the match finishes will be deemed to have won 2 and 1 (at the 17th hole). Uncompleted single hole bets will be void.

Greensomes

Bets settled on official tour result.

Foursomes

Bets stand once both pairings have teed-off the first hole.

36 Hole Match Betting

Settlement will be on the player achieving the highest placing at the end of 36 holes. If the number of rounds played is reduced, e.g. for bad weather, bets will be settled providing that a player has won the trophy (bets will stand as long as there is a deemed winner and a minimum of 18 holes are completed).

If a player is disqualified or withdraws after starting prior to the completion of two rounds then the other player is deemed the winner.

A price will be offered for the tie and in the event of a tie bets on either player to win will be lost.

Ryder/Solheim/Walker/Warburg/Presidents Cup and Any Other International Matches

All markets, including Outright, Draw-No-Bet, Handicap(s), Top Points Scorer and Correct Score, Format Correct Score, Total Point Markets, will be settled on official result unless otherwise stated. In the Presidents Cup, To Lift Trophy (without the Tie option), dead-heat rules will apply.

Singles Matches

If an individual match-up ends in a tie then bets will be void.

Correct Score Markets

All scheduled matches must be completed in full for bets to stand regardless if matches are carried over.

Leader (Day) Markets

Settlement will be based on score after scheduled number of matches regardless if matches are carried over.

Leader (Day-Format) Markets

Settlement will be based on score after scheduled number of matches in the specified format regardless if matches are carried over.

Top Points Scorer/Top Team/Top Nationality Points Scorer (Including Wildcard and Rookie Markets)

Markets will be settled on the whole tournament. Dead-heat rules apply. Bets will stand once the player has teed-off.

Most Point Matches

Markets will be settled on the whole tournament. If an individual match-up ends in a tie then bets will be void. Bets will stand once the player has teed-off.

Who Will Hole the Winning Putt

Settlement will be based on the player who gains the winning half or full point which gets their team to 14.5 points. In the event of a 14-14 tie, bets will be void (including the player who holes the putt to retain the Trophy).

Matches to Go to the 18th Hole

Scheduled number of matches must start for bets to have action. The number of matches where both teams tee-off on the 18th hole will be used for settlement purposes.

Team Score 1st Full Point

For settlement purposes the winner will be the first team to win a scheduled match and as a result acquire a full point. In the event of every scheduled match ending in a tie, bets will be void.

Golf Specials

  • Winning Score - Settlement will be upon the completion of 72 holes (or 90 for tournaments where applicable) otherwise bets are void.
  • Winning Margin - Based on the number of strokes between the winning player and the individual(s) who finishes second (includes a price for tournament to go to a playoff). In the event of adverse weather affecting the tournament then settlement will stand as long as a minimum of 36 holes of a tournament are played.
  • Hole in One - Relates to a hole in one being recorded in the designated Rounds of a specified tournament. In the event of adverse weather affecting the tournament then bets will stand as long as a minimum of 36 holes of a tournament are played. In the event of a hole in one being recorded, but 36 holes not being played then the Yes option - To Make a Hole in One - will be deemed the winner.
  • To Make/Miss Cut - A tournament cut must be applied for bets to stand. In the case of a Tournament where a multiple cut system is in place, settlement will be defined by a player playing or not playing in the next Round following the 1st official cut.
  • To Win/Not to Win a Major - The 4 majors are US Open, US Masters, USPGA and the British Open.
  • Enhanced Win - Refers to tournament outright betting.

Boxing

Bets on postponed fights will stand for 30 days. If either fighter is replaced with another fighter all bets will be void and stakes returned.

For betting purposes the fight is deemed to have started when the bell is sounded for the beginning of the 1st round.

If either fighter fails to answer the bell for the next round then his opponent will be deemed to have won in the previous round.

In the event of a fight being declared a No Contest all bets will be void and stakes returned, with the exception of markets where the outcome has already been determined.

To Win the Fight

In the event of a draw all bets will be void and stakes returned, this includes a fight which ends in a Majority Draw. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).

All bets will have action regardless of changes to number of rounds to be fought.

Fight Outcome 5-Way

Draw or Technical Draw - Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout or disqualification.

KO or TKO - Knockout (KO) is when the boxer does not stand up after a 10 count. Technical Knockout (TKO) is the 3 knockdown rule or if the referee steps in. Any corner retirement will be considered a technical knockout (TKO), unless the fight is subsequently decided by the judges' scorecards, or is a declared a No Contest.

Technical Decision - Decision is on scorecard points between the judges. Technical Decision is settled by the judges' scorecards at any time other than at the end of the scheduled rounds.

All bets will have action regardless of changes to the number of rounds to be fought.

Total Rounds

For settlement purposes where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over.

If the number of rounds for a fight is changed after this market has been set then all bets will still have action unless the new number of rounds result in the quote being higher than the total number of rounds to be fought.

For UFC specifically, where a half round is stated then 2 minute 30 seconds of the respective round will define the half to determine under or over.

Round or Group of Rounds Betting

If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned.

For betting purposes betting on rounds or groups of rounds is for a fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision.

In-Play

  • Fight Winner 3-Way - Includes quote for the draw.
  • Draw-No-Bet - In the event of a draw all bets will be void and stakes returned, this includes a fight which ends in a Majority Draw.
  • Fight Winner 2-Way - Offered for fights where no draw is possible e.g. Prizefighter.
  • Fight Outcome 5-Way - Refer to pre-game fight outcome.
  • Fight Outcome 4-Way -Offered for fights where no draw is possible e.g. Prizefighter
  • Total Rounds 2-Way - Full round quotes are used. The Round in which the fight ends will be used for settlement purposes. In the event of a fighter retiring on his stool between Rounds e.g. 9 and 10, it will count as Round 9 for settlement purposes i.e. the last fully completed round.

Round Groups/Round Betting - For settlement purposes betting on rounds or groups of rounds is determind on fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight, all bets will be settled as a win by Decision. In the event of a fighter retiring on his stool between Rounds e.g. 9 and 10, it will count as Round 9 for settlement purposes i.e. the last fully completed round. For fights where a draw is not possible e.g. Prizefighter, the Draw or Technical Draw is not quoted.

To Go the Distance

For settlement purposes the official designated number of rounds must be fully completed for bets to be settled as Yes.

To Score a Knockdown

For settlement purposes a knockdown is defined as a fighter being KO'd or receiving a mandatory 8 count (anything deemed a slip by the referee will not count).

Basketball

Game and Prop Betting

All games must start on the scheduled date (local stadium time) for bets to have action. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined.

In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

Pre-Game Bets, Including Game Props

All pre-game bets include overtime unless otherwise stated.

3-Way markets are settled on the score at the end of regulation time.

Player Match-Ups/Performances

Wagering is available on the performance of a named player in a variety of achievements e.g. points, rebounds, assists, blocks, free throws. Push rules apply.

Relevant players must be dressed and see court-time for bets to have action. Overtime counts for any player props unless specified otherwise.

Individual player's performances are matched for betting purposes in a player match-up. Handicaps may be used and are applied to each player's actual score to determine the result. Push rules apply.

Double Double/Triple Double - Double/Double, player must record 10 or more in two of the following 5 statistical categories. Triple/Double, player must record 10 or more in 3 of the following 5 statistical categories: Points, Rebounds, Assists, Blocked Shots, Steals.

In-Play Game Bets INCLUDE Overtime

If a game is postponed or cancelled after the start there must be 5 minutes or less of scheduled game time left for bets to have action:

Point Spread/To Win the Match/Money Line/Team and Game Totals/Double Result (predict the result at half-time and full-time)/Winning Margin/Game Total Odd-Even.

In-Play Half Bets INCLUDE Overtime

The first half must be completed for first half bets to stand. If a game is postponed or cancelled after the start, for game and second half bets there must be 5 minutes or less remaining for bets to have action, unless settlement of bets is already determined:

Winner 2-Way and 3-Way/Handicap/Total 2-Way and 3-Way/Team and Game Totals/Race to Markets/2nd Half Betting.

In-Play Quarter Bets INCLUDE Overtime

The quarter must be completed for bets to have action, unless settlement of bets is already determined:

Winner 2-Way and 3-Way/Handicap/Total 2-Way and 3-Way/Team and Game Totals/Race to Markets

NBA Futures/Tournament Props

Regular Season Wins/Match-Ups - Team must complete at least 80 regular season games for bets to have action unless the remaining games during the course of the season do not affect the result.

To Win Division

NBA tie-break rules apply.

To Win Conference

The team that progresses to the NBA Championship will be deemed the winner of the conference.

Settlement of all markets will be determined by official rankings and statistics provided by tournament governing bodies, eg. NBA, FIBA.

Furthest Progressing Team and Stage of Elimination

The highest official ranking (provided by the tournament governing body) will be used for settlement except when teams are eliminated at the same stage and no ranking is available to distinguish settlement - in which case bets will be void.

Outright, Division, Conference and Regional Betting

All bets stand regardless of team relocation, team name change or season length.

Series Betting

Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.

Teasers

In the case of any of the selections resulting in a tie the selection will be treated as a Push and the teaser will reduce to a parlay on all the remaining selections, e.g. a 6 team teaser with 1 tie will revert to a 5 team teaser on the 5 remaining selections, a 4 team teaser with 1 tie will revert to a 3 team teaser on the remaining 3 selections, in all cases at the odds taken at the time the wager was placed. Where a Push results in a teaser being reduced to one selection, the teaser will be treated as a single and paid out at the appropriate odds.

American Football

Includes NFL, NCAA College Football, WLAF, UFL, CFL and Arena Football.

Abandoned or postponed matches are void unless rearranged and played in the same NFL weekly schedule (Thursday - Wednesday local stadium time) except for those bets that have already been determined at the time of abandonment or postponement.

If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

Weekly Props

Total Points Scored, Conference Points Scored, Will there Be a Shutout; will be inclusive of the number of games as specified on site for each specific week. In the case of one or more of those specified games being abandoned/postponed markets will be void unless they are rearranged and played in the same NFL weekly schedule (Thursday - Wednesday local stadium time), or the outcome is already determined.

Weekly Markets

Highest/Lowest Scoring Team and Player Yardage markets, only the quoted participant's count. Any Team or Player who are involved in an Abandoned or Postponed match will be treated as a non-runner and other participants subject to Rule 4 (Deductions) unless game is rearranged and played in the same NFL weekly schedule (Thursday - Wednesday local stadium time).

Pre-Game Bets (Game Lines Including 2nd Half / 4th Quarter Bets) INCLUDE Overtime Unless Stated Otherwise

There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined, unless stated otherwise.

3-Way markets are settled on the score at the end of regulation time.

Mythical Matches - Push rules apply.

For pre-game props the game must be completed for bets to have action, unless settlement of bets is already determined.

Team Totals, Odd or Even

Zero score by a team will count as even for settlement purposes.

Winning Margin.

Lowest/Highest Scoring Team

Only listed teams count. Dead-heat rules apply.

Team to Call 1st Timeout

Forecast which team will call the 1st timeout. Timeouts lost by any other means, e.g. Coaches Challenges, Injuries etc do not count.

Will Either Team Score 3 Unanswered Times

Forecast whether either team will score 3 consecutive times during the game. A Score excludes any PAT's (point after touchdown or 2 point conversions).
First Offensive Play of the Game - This market is determined by the first offensive play from scrimmage (excluding Penalties). In the event of the kick-off being returned for a touchdown then bets will stand for the following kick-off. Incomplete or intercepted passes and QB Sack or Fumble will stand as a Pass Play. A fumble on exchange to the RB will stand as a Run Play.

Divisional and Conference Points Match-Ups.

Player Match-Ups/Performances

Player Props/Performances

All Player Props will be settled according to game stats on www.NFL.com published on day of the game. Subsequent amendments do not affect settlement. Bets are action if player competes in one Down. Player match-ups are action if both players compete in one Down. Push rules apply.

Quarterback props are based on Gross Passing Yards gained.

First/Last and Anytime Touchdown Scorer

Forecast the name of the scorer of the first/last/anytime touchdown in the game, or whether no touchdown will be scored. The Field refers to any player not specifically listed. Players must be active (as per the official NFL Game Book) for bets to have action.

Touchdown Shirt Numbers

If no touchdown scored then all bets are no action.

Scorecast

Your player must be dressed for bets to stand. If a match is abandoned after a touchdown has been scored all bets will be settled as singles on the selected first touchdown scorer at the appropriate odds.

Total Offensive Yards

Settlement is based on the Net Yards for both teams (includes sack yardage lost).

Penalties

All Penalty markets are based on the Penalty being accepted. Declined Penalties do not count.

Football

90 Minutes Play

All match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.

The exceptions to this rule are in relation to friendly matches, where all match markets will be settled based on the actual result when the game finishes (excluding any extra-time), irrespective of whether the full 90 minutes is played, and Beach Soccer where markets are specifically settled on 36 minutes play only.

For matches listed specifically as Youth, for the purpose of reference, ''Youth'' is a generic term we use for Soccer matches played between teams where the players are aged below 23 years old.

Extra-Time In-Play Markets

Bets are settled on the official statistics for the extra-time period. Any goals or corners that were taken or scored during regulation time do not count.

Matches Postponed, Brought Forward or Abandoned

An unplayed or postponed match will be treated as a non-runner for settling purposes unless it is played within the same week (ending on Sunday) in which case the bet will stand unless cancelled by mutual consent.

If a match is rescheduled from the weekend to a Monday night for the purpose of live TV coverage then all bets on that match will stand.

Should any match be played prior to the date or kick-off time denoted then any such match may be included provided the wager is placed not later than the revised kick-off time.

Any match abandoned before the completion of 90 minutes play will be void except for those bets the outcome of which has already been determined at the time of abandonment. The market must be fully determined for bets to stand For example, first player to score or time of the first goal bets will stand provided a goal has been scored at the time of abandonment.

The only exception to the above abandoned match rule, is for all South American club matches where Full-Time Result and Double Chance markets (both pre-game and In-Play) will be settled on the score at the time of the abandonment providing the relevant league allows the result to stand.

Matches not Played as Listed

If a match venue is changed (other than to the away team's ground) then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed (e.g. match is played at the original away team's ground) then bets placed based on the original listing will be void.

We will endeavour to identify on our Website all matches played at a neutral venue. For matches played at a neutral venue (whether indicated on our site or not), bets will stand regardless of which team is listed as the home team.

If an official fixture, lists different team details to those listed on our Website then bets will be void e.g. official fixture specifies in the team name, Reserves/Age Group e.g. Under 21's/Gender e.g. Women.

In all other cases bets stand, including instances where we list a team name without specifying the term 'XI' in the name.

Settlement of Wagers

Where applicable, statistics provided by the Press Association (PA) will be used to settle wagers, unless there is indisputable evidence that the PA statistics are incorrect. Where PA stats are not provided, we will use independent evidence to support bet settlement. If there is conflicting independent evidence, we will settle on the majority independent view. When this is not clear, where applicable the official league Website will take priority.

In the absence of any independent evidence bets will be settled based on our own statistics.

First/Last Player to Score

Bets are accepted on 90 minutes play only.

Every effort will be made to quote first/last player to score odds for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal. Bets on players not taking part in the match will be void as will bets on first player to score where the selection comes on after the first goal is scored. All players that take part in a match will be considered runners for last player to score betting.

Each-Way First Goalscorer Betting

We pay 1/3 odds for unlimited places in 90 minutes play.

Subsequent enquiries by official bodies will not be considered for settlement purposes.

Please note that own goals do not count in the settlement of bets.

Correct Scores

Predict the score at the end of normal time. Own goals count.

Scorecasts - First Player to Score/Correct Score Doubles

If a player takes the field after a goal has been scored or does not take part in the game then such bets will be settled as a single on the correct score market at the relevant odds quoted at match kick-off time. If a match is abandoned after a goal has been scored then all bets will be settled as singles on the first goalscorer market at the relevant odds quoted at match kick-off time. Should the first goal of the match be an own goal then bets will be settled on the next goalscorer and the correct score markets. If the only goals in the match are own goals then all bets will be settled as singles on the correct score market at the relevant odds quoted at match kick-off time.

Scorecasts - Last Player to Score/Correct Score Doubles

If a player does not take part in the game then such bets will be settled as a single on the correct score market at the relevant odds quoted at match kick-off time. If a player takes the field when it is not possible that the correct score part of the bet can be achieved, then such bets will be settled as a single on the last goalscorer market at the relevant odds quoted at match kick-off time. If a match is abandoned after a goal has been scored then all bets will be settled as singles on the last goalscorer market at the relevant odds quoted at match kick-off time. Should the last goal of the match be an own goal then bets will be settled on the second to last goalscorer and the correct score market. If the only goals in the match are own goals then all bets will be settled as singles on the correct score market at the relevant odds quoted at match kick-off time.

Team First/Last Goalscorer

Bets on players not taking part in the match will be void. Bets where the selection comes on after the first goal is scored for that team will be void regardless of whether the selected player scores in the game. Own goals do not count.

In-Play Next Goalscorer

Every effort will be made to quote odds for all possible participants. However, players not originally quoted will count as winners should they score the next goal. Bets on players not taking part in the match will be void as will bets on first player to score where the selection comes on after the first goal is scored. All players that have been on the field of play before the next goal is scored will be deemed runners.

Subsequent enquiries by official bodies will not be considered for settlement purposes.

Own goals do not count.

Player to Score at Any Time

All players who take part in a match will be considered 'runners'.

Any selections taken from a match that is not completed will be treated as a non-runner.

Please note that own goals do not count in the settlement of bets.

Goalscorer Match Bets

Both players must start the match for bets to stand.

Time of the First Goal

If a match is abandoned after the first goal is scored then all bets stand.

If a match is abandoned before the first goal is scored then all bets accepted for time bands that have been completed will be considered losing bets and any other time band which included the time band of the abandonment will be void and treated as non-runners.

Injury Time

Bets on the amount of injury time are settled on the time indicated by the fourth official's board, rather than the actual time played.

10 Minute Events

Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes (e.g. a corner awarded in this period but only taken after 10:00 will not count).

Time of First Corner

Bets are settled on what time the corner is actually taken (not the time it is awarded).

Half Time Scorecast (Half Time Correct Score and Player to Score First)

If a player enters the field after a goal has been scored; takes no part in the 1st half; or the only 1st half goals are own goals, then such bets will be settled as a single on the half time correct score market at the relevant odds quoted at match kick-off time.

Anytime Scorecast (Correct Score and Player to Score Anytime)

If player does not enter the field during 90 minutes or the only goals scored are own goals, then bets will be settled as singles on the correct score market at the relevant odds quoted at match kick-off time.

Wincast (Team to Win and Player to Score First)

If a player enters the field after a goal has been scored; takes no part in the game; or the only goals are own goals, then such bets will be settled as a single on the full time result market at the relevant odds quoted at match kick-off time.

Timecast (Time of First Goal and Player to Score First)

Players must start for bets to stand, otherwise bets involving that player will be void (regardless of when the first goal is scored). If the only goals scored are own goals, then bets will void.

Divisional Betting

For settlement purposes, in divisional betting the finishing position of teams at the end of the scheduled programme of matches will determine placing (dead-heat rules apply in the event of two or more teams tying in the standings (according to official competition rules)), and there will be no allowance for playoffs or subsequent enquiries by the respective leagues. Bets will stand on any team which does not complete all of its fixtures.

The only exception to this is for South American leagues, where a playoff is played to determine the league winner when teams are tied 1st on points. In this case, we will deem the league winner to be the winner of the subsequent playoff.

Top Goalscorer

Only goals scored within the quoted division are counted for this market irrespective of the team (within that division) for which they are scored. The team quoted alongside the player is for reference only. Only league goals count - excluding playoff matches. Own goals do not count. Dead-heat rules apply.

Season Match Bets/Team Points Totals

If any team does not complete all its fixtures then all match bets and team points total bets involving that team will be made void - win or lose.

Next Permanent Manager

Bets are settled on the next permanent manager as announced by the club. Caretaker bosses and interim managers do not count for this market. In the event of the person appointed not being called manager then settlement will be based on the individual chosen to pick the first team.

Managers to Lose Their Positions by the End of the Season

The end of the season is defined as the time when the league programmes, including any playoff matches, have been completed.

Next Manager to Lose Their Position (Sack Race)

If no manager has left his position by the end of the last scheduled league fixture (including any playoff matches) then the No Manager to Leave option will be deemed the market winner.

Handicap Betting, Including In-Play (3-Way)

Settlement will be at the odds displayed using the actual score in the match adjusted for the handicap.

Half-Time Result, Including In-Play

Bets will be void if the match is abandoned before half-time.

Half-Time Correct Score

Bets will be void if the match is abandoned before half-time.

Half with Most Goals

Bets will be void if the match is abandoned unless settlement of bets is already determined.

1st Half Goals

Bets will be void if the match is abandoned before half time unless settlement of bets is already determined.

1st Half Corners, Including In-Play

Bets will be void if the match is abandoned before half-time unless settlement of bets is already determined. Corners awarded but not taken do not count.

2-Way Corners In-Play

Settled on total number of corners in the match, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.

Most Corners In-Play

Settled on the team who receives the most corners in the match, in the event of an abandonment then all bets are void. Corners awarded but not taken do not count.

Race to X Corners In-Play

Settled on the team who reach the quoted number of corners first, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.

Result After 10/20/30/40 Etc Minutes In-Play

Settled on the result at the specified time in the match. E.g. 10 minutes result is settled on the result in the match after 10:00 minutes of play. In the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined.

Half-Time - Full-Time Double Result

Bets will be void if the match is abandoned. Extra-time and penalty shootouts do not count.

Mythical Matches

These are imaginary games pairing two teams in a round of fixtures, for betting purposes only. The team which scores the most goals in their actual match is deemed the winner. Bets will be settled as a draw if both teams score the same number of goals. If either team's match is postponed or abandoned bets will be void.

Match Specials

  • Unless otherwise stated player specials are void if the player takes no part in the game.
  • Bets are settled on the result at the end of 90 minutes play. Extra-time, golden goals or penalty shootouts do not count unless otherwise stated.
  • Where more than one participant is quoted in a special, and non-runners are involved, the bet stands on the remaining participant(s) if a price is available.
  • To Score the Team's Winner - The player's team must win by exactly one goal and the nominated player must score the last goal.
  • To Win Both Halves - The team must score more goals than the opposition in both halves of the match.
  • Team to Win From Behind - Team must be losing at any stage during the match but subsequently go on to win the match in 90 minutes.
  • Team to Score/Miss a Penalty - All bets are 90 minutes play only.

Man of the Match

Bets will be settled based on the result announced by the organizing authority (e.g. FIFA for World Cup matches). If there is no official result then bets will be settled based on the player presented with the man of the match award on Sky TV. If the match is not covered live by Sky then bets will be settled based on the player presented with the award by UK terrestrial TV (or other relevant broadcaster). If there is no live presentation then all bets will be made void irrespective of whether any player is indicated by the programme's presenter or pundits.

Players who take any part in the match will be deemed 'runners'. Players who take no part in the match will be void. In the event of the award being presented to more than one player then dead-heat rules will apply.

Prices will be available upon request for players not quoted. An unquoted player will count as the winner should they receive the man of the match award.

Double Chance

The following options are available:

1 or X - If the result is either a home or draw then bets on this option are winners.
X or 2 - If the result is either a draw or away then bets on this option are winners.
1 or 2 - If the result is either a home or away then bets on this option are winners.

If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.

Asian Handicaps

Please refer to the following examples regarding settlement of bets:

Handicap Line 0 Ball

If either team wins by any margin they (the winning team) are to be settled as the winning selection. In the event of a draw all bets are void and stakes are refunded.

Handicap Line 0,0.5 Ball

Team giving a 0,0.5 ball start:

- Win by any score - All bets on this selection are winners.
- Draw - Half the stakes are refunded on this selection. The other half of the stake is classed as a loser.
- Lose by any score - All bets on the selection are losers.

Team receiving 0,0.5 ball start:

- Win by any score - All bets on this selection are winners.
- Draw - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
- Lose by any score - All bets on the selection are losers.

Handicap Line 0.5 Ball

Team giving a 0.5 ball start:

- Win by any score - All bets on this selection are winners.
- Draw - All bets on this selection are losers.
- Lose by any score - All bets on this selection are losers.

Team receiving a 0.5 ball start:

- Win by any score - All bets on this selection are winners.
- Draw - All bets on this selection are winners.
- Lose by any score - All bets on this selection are losers.

Handicap Line 0.5,1 Ball

Team giving a 0.5,1 ball start:

- Win by 2 or more - All bets on this selection are winners.
- Win by exactly 1 - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
- Draw or lose by any score - All bets on this selection are losers.

Team receiving a 0.5,1 ball start:

- Draw or win by any score - All bets on this selection are winners.
- Lose by exactly 1 - Half the stake is refunded to the customer. The other half is classed as a loser.
- Lose by 2 or more - All bets on this selection are losers.

Handicap Line 1 Ball

Team giving a full ball start:

- Win by 2 or more - All bets on this selection are winners.
- Win by exactly 1 - All bets on this selection are void and refunded to the customer.
- Draw or lose - All bets on this selection are losers.

Team receiving a full ball start:

- Win by any score or draw - All bets on this selection are winners.
- Lose by exactly 1 - All bets on this selection are void and refunded to the customer.
- Lose by 2 or more - All bets on this selection are losers.

Asian Handicap In-Play (Including 1st/2nd Half Bets)

All bets on the Asian Handicap In-Play market are settled according to the score-line for the remainder of the game/half after the bet has been struck, e.g. any goals prior to the bet being placed are ignored for settlement purposes.

Asian Corner Handicaps

Whole corner or half corner handicaps - at the end of the match the handicap is applied to the final corner count and the team with the most corners after adjusting for the handicap is deemed the winner for settlement purposes. If the number of corners for each team is equal after the handicap is applied, all bets will be void and stakes returned.

Quarter corner handicaps - as an example 0.5, 1 is a ¾ corner handicap, with your stake equally divided between half corner and whole corner.

Example:

Arsenal v Man Utd, the Asian corner handicap is 0.5, 1 with Arsenal as the favourite:
You bet on Arsenal. You win if Arsenal get 2 or more corners than Man Utd's corner count. If Arsenal get exactly 1 more corner, half your stake wins and the other half is returned. Otherwise your entire stake is lost.

In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted. Corners awarded but not taken do not count.

1st/2nd Half Asian Handicap

Bets settled on the relevant half result only.

Extra-Time Asian Handicap In-Play

Normal In-Play Asian Handicap rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.

Asian Total Cards

Predict the total number of cards in a match. The card line will either be a quarter-card, half-card or whole-card with bet settlement as follows:

Card line of 4.5 - If you bet over 4.5, your bet wins if there are more than 4 cards in the match. Otherwise your stake is lost. If you bet under 4.5, your bets wins if there are less than 5 cards in the match. Otherwise your stake is lost.

With a card line of a whole number, if the total number of cards in the match is the same as the card line, your stake is returned.

Card line of 5.5, 6 - If you bet over, your stake is equally divided between over 5.5 cards and over 6 cards. Your bet wins if there are more than 6 cards in the match. If there are 6 cards exactly, half your stake wins and the other half is returned. Otherwise your entire stake is lost. If you bet under, your stake is equally divided between under 5.5 cards and under 6 cards. Your bet wins if there are less than 6 cards in the match. If there are 6 cards exactly, half your stake is lost and the other half is returned. Otherwise your entire stake is lost.

Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3).

Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full time whistle has been blown will be disregarded.

Cards shown to non-players (e.g. managers or substitutes who play no subsequent part in the game) do not count towards the total.

In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
Asian Total Corners
Predict the total number of corners in a match. The corner line will be either a quarter-corner, half-corner or whole-corner with bet settlement as follows:

Corner line of 8.5 - If you bet over 8.5, your bet wins if there are more than 8 corners in the match. Otherwise your stake is lost. If you bet under 8.5, your bets wins if there are less than 9 corners in the match. Otherwise your stake is lost.

With a corner line of a whole number, if the total number of corners is the same as the corner line, your stake is returned.

Corner line of 8, 8.5 - If you bet over, your stake is equally divided between over 8 corners and over 8.5 corners. Your bet wins if there are more than 8 corners in the match. If there are 8 corners exactly, half your stake is lost and the other half is returned. Otherwise your entire stake is lost. If you bet under, your stake is equally divided between under 8 corners and under 8.5 corners. Your bet wins if there are less than 8 corners in the match. If there are 8 corners exactly, half your stake wins and the other half is returned. Otherwise your entire stake is lost.

In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted. Corners awarded but not taken do not count.

Asian Corners In-Play

Settled as pre game Asian corners, in the event of an abandonment before 90 minutes have been played, then all bets will be void unless settlement is already determined

1st Half Asian Corners In-Play

Settled as pre-game Asian corners except result is settled on total at half-time, in the event of an abandonment before half time then all bets will be void unless settlement is already determined.

GOAL LINE

In the event of a game being abandoned before 90 minutes have been played all bets are void unless settlement of bets is already determined. Please refer to the following examples regarding settlement of bets:

Extra-Time Goals In-Play

Only goals in extra time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined.

Goal Line 2
Goal line under 2

- Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly then the stake is returned. Bets lose if there are three or more goals scored in the match.

Goal line over 2

- Bets win if there are three or more goals scored in the match. If there are two goals exactly the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.

Goal Line 2,2.5
Goal line under 2,2.5

- Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly half the stake will win and half will be returned. Bets lose if there are three or more goals scored in the match.

Goal line over 2,2.5

- Bets win if there are three or more goals scored in the match. If there are two goals exactly half the stake will be returned and half will be lost. Bets lose if there is 0 or 1 goal scored in the match.

Goal Line 2.5
Goal line under 2.5

- Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.

Goal line over 2.5

- Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.

Goal Line 2.5,3
Goal line under 2.5,3

- Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly half the stake will be returned and half will be lost. Bets lose if there are four or more goals scored in the match.

Goal line over 2.5,3

- Bets win if there are four or more goals scored in the match. If there are three goals exactly half the stake will win and half will be returned. Bets lose if there are 0, 1 or 2 goals scored in the match.

Goal Line 3
Goal line under 3

- Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly then the stake is returned. Bets lose if there are four or more goals scored in the match.

Goal line over 3

- Bets win if there are four or more goals scored in the match. If there are three goals exactly, the stake is returned. Bets lose if there are 0, 1 or 2 goals scored in the match.

Goal Line In-Play

For In-Play bets all goals are considered regardless of whether they are scored before or after the bet is placed.

Tournament Betting

Top Team Goalscorer

Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Dead-heat rules apply. Team quoted is for reference purposes only.

Top Club Goalscorer

Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count. Dead-heat rules apply. If no club goalscorer then all stakes are returned.

Top Goalscorer

Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Dead-heat rules apply (rather than the player receiving the Golden Boot etc). Team quoted is for reference purposes only.

For the FA Cup, goals count from the 1st round proper onwards.

Tournament Totals/Specials

Total Tournament Cards - The maximum number of cards per player per match is one yellow and one red (e.g. a second yellow card leading to a red card does not count). Cards awarded in extra-time do not count. Only players on the pitch count (e.g., if a manager or a substitute on the bench is shown a card, it will not count for these markets).

Tournament Total Goals, Team Total Goals, Highest Scoring Team - For markets applying to the whole tournament, goals scored in 90 minutes or in extra-time will count. For markets referring to a particular set of fixtures on a given date(s), only goals scored in 90 minutes count. Goals scored in penalty shootouts do not count.

If a game is postponed, Total Goals (for a group of games on given date(s)) will be made void. Highest Scoring Team needs 50% of games to be played for bets to stand, and Rule 4 (Deductions) may apply in cases of postponed matches.

Tournament Penalties Missed/Converted - Penalties taken in 90 minutes, extra-time and penalty shootouts all count. If a penalty has to be re-taken the previous disallowed penalty(ies) do not count.

Tournament Corners - Only corners taken in 90 minutes count.

Team To Go Unbeaten - Team must complete the tournament without losing any game or any two-legged tie. A loss via away goals, extra-time or penalty shootout will mean the market is settled as No.
Tournament and Top Goalscorer Doubles

A special price will apply where the nationality of the goalscorer is the same as the country selected. Dead-heat rules apply.

Club Goalscorer Match Bet

In the event of a tie then all stakes are refunded. Goals scored in extra-time count. Goals scored in penalty shootouts do not count.

Furthest Progressing Team

Based on the round a team exits a competition - regardless of extra-time, replays etc. A team winning the final would be deemed furthest progressing. Dead-heat rules apply. All-in, play or not.

Qualification Match-Ups

Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be made void for that tie.

Top Continental Team

Settlement based on the round a team exits the competition, regardless of extra-time. A team winning the final would be deemed the top team. Dead-heat rules apply.

Season Specials

Bets settled on final league position/points total. Playoff points do not count except where specifically mentioned in the individual special.

Player Scorer Specials - Bets are settled on the number of relevant goals scored for the club(s) and in league(s) indicated in the market title.

To Reach Playoffs

The 4 teams which finish in the playoff positions and proceed into the playoff competition will be settled as winners for this market. E.g. those teams gaining automatic promotion, plus all other teams outside of the 4 playoff positions will be deemed losers.

To Finish in the Top/Bottom Half

Bets are settled based on the official finishing positions at the end of the season.

Relegation Betting

If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation book will be opened.

Transfer Specials

Club of player refers to club to which the player is permanently contracted. Loan deals do not count.

Soccer Statistics

Team Goals

Number of goals scored by named team. 90 minutes play only, extra-time and penalties do not count.

Player Total Goals

Player must take some part in the tournament for bets to stand. Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count.

First Team Headed Goal

If no headed goal then all stakes are returned.

Total Corners, Corners in Second Half

Corners awarded but not taken do not count.

In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted.

Extra-Time Corners In-Play

Only corners in extra-time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined.

Multi-Corners

The multi-corners result is calculated by multiplying the number of match corners taken in the first half by the number taken in the second half.

Corner Handicap

Corners awarded but not taken do not count. Handicap is applied to final corner count for each team to determine handicap winner. Bets will be void if the match is abandoned.

Additional Corners

Settlement of Additional Corners market is based on the total corner count at the end of the match.

Total Goals/Number of Goals in Match/Additional Total Goals In-Play

In the event of a match being abandoned before 90 minutes have been played all bets will be void unless settlement of bets is already determined.

Extra-Time Goal Line In-Play

Normal In-Play Goal line rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.

Ten Minute Events In-Play

Bets are settled on the number of events occurring in the specified ten-minute time period. Time periods 41-50 and 81-90 include any added time. Events only count within the period they are taken - not awarded. In case of abandonment any bets on uncompleted time periods will be made void unless settlement of bets is already determined. Note that for the 10 minute free-kicks market a penalty does not count as a free-kick. Corners, throw-ins, goal-kicks and free-kicks that have to be re-taken only count as 1. Foul throw-ins do not count.

Goals Odd/Even

Any match resulting in 0-0 will be settled on an even number of goals. In the event of an abandoned match then bets for that match will be void.

Goal/No Goal

Goal = Both teams to score. No Goal = Either team not to score. In the event of a match being abandoned after both teams have scored then Goal bets will be settled as winners and No Goal bets as a loser. Otherwise, if the match is postponed or abandoned without both teams scoring, all bets will be void.

Divisional Goals

A minimum of four matches must be played for bets to stand. Abandoned or postponed matches will be attributed 2.5 goals.

Quickest Goal

Predict the team to score the quickest goal relative to each team's actual kick-off time. Dead-heat and Rule 4 (Deductions) rules apply. Settlement is determined by the minute in which the first goal is scored. Matches with delayed kick-offs count providing the match is played the same day.

Goals Over/Under

Predict whether there will be under or over 2.5 goals in a match. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

Total Goal Minutes

Predict the aggregate time of all goals scored in the match, e.g. goals in the 24th, 51st and 59th minutes make up at 134 minutes. Any goals scored in first half added time count as 45. Any goals scored in second half added time count as 90. Should a dispute arise as to the time of any goal then the time provided by the PA will be deemed the time for settlement purposes.

If a match is abandoned then all bets will be made void apart from those that have already made up (e.g. goals in minutes 40, 45 and 60 and abandonment in 65th minute - bets predicting over 140 total goal minutes will be paid out as winners whilst under and bracket bets will be losers).

Number of Cards in Match

Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3).

Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle has been blown will be disregarded.

Cards shown to non-players (e.g. managers or substitutes who play no subsequent part in the game) do not count towards the total.

In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

First Card Received

In the event of two or more players receiving a card for the same incident then the player who is first shown a card by the referee will be deemed the winner for settlement purposes. Both yellow and red cards count for this market.

Time of First Card

Both yellow and red cards count for this market.

First Team Card/Next Card Betting

Only players on the pitch count.

In the event of two or more players being booked for the same incident the player who is first shown a card by the referee will be deemed as the winner for settlement purposes.

For betting purposes, a red card is counted as 2 cards. For example, following 2 yellow cards and 1 red card, the next card is deemed to be the 5th card.

Next Goal Method

Free-kick - Goal must be scored directly from the free kick. Deflected shots count provided the free-kick taker is awarded the goal. Also includes goals scored directly from a corner kick.

Penalty - Goal must be scored directly from the penalty, with penalty taker as named scorer.

Own Goal - If goal is declared as an own goal.

Header - Last touch of the scorer must be with the head.

Shot - All other goal-types not included above.

No Goal

Total Shirt Numbers

If any goal is an own goal, the shirt number of the scorer of the own goal will count. It will count towards the side which is credited with the goal. Note, this is different from the ruling for First Player to Score.

For the purposes of any bet on shirt numbers a player will be deemed to wear throughout the game the shirt worn at the start of play (or, in the case of a substitute, when he comes on to the pitch).
Any player whose shirt bears no number on his first joining the field of play will be allocated number 12.

In the event of a match being abandoned before 90 minutes have been played, all bets will be void, unless settlement of bets is already determined.

Supremacy

Where a goal supremacy market is offered on a group of matches (e.g. a home goals versus away goals market) if one or more matches are abandoned then all bets on that market will be void.

Team to Score First/Second/Next Goal

Own goals count to the side credited with the goal.

Team to Score Last

Bets will be void if the match is abandoned.

Team Performances

90 minutes play only. Points awarded/deducted for each individual team as follows:

Win the match = 25 pts
Draw the match = 10 pts
Each goal scored = 15 pts
Each corner gained and taken = 3 pts
Keep a clean sheet = 10 pts
Score before the 20th minute = 10 pts extra (maximum 10 points per team)
Each yellow or red card received = 5 pts and 15 pts deducted respectively (maximum 20 points per player)

In the event of the match not being completed then all bets are void.

Last Penalty Score/Miss

Predict whether the last penalty awarded in the shootout be scored or missed - if match does not go to penalty shootout all bets will be void.

Penalty Shootout to Go to Sudden Death

Predict whether shootout will go to sudden death or not (e.g. 11 or more penalties taken) - if match does not go to penalty shootout all bets will be void.

Team Next Penalty

Predict whether the next team penalty will be scored or missed - if match does not go to penalty shootout or team does not take designated penalty all bets will be void.

Team Penalties Converted

Predict the total number of penalties a team scores in a penalty shootout - if match does not go to penalty shootout all bets will be void.

Team to Take Last Penalty

Predict which team will be awarded the last penalty in the shootout - if match does not go to penalty shootout all bets will be void.

Total Converted Penalties (Goal Line)

Predict the total number of penalties scored in a penalty shootout - if match does not go to penalty shootout all bets will be void.

Shootout - Asian Handicap

All bets on the Shootout Asian In-Play market are settled according to the score-line for the remainder of the shootout after the bet has been struck, e.g. any converted penalties prior to the bet being placed are ignored for settlement purposes. If match does not go to penalty shootout all bets will be void.

Total Converted Penalties (Over/Under)

Predict the total number of penalties scored in a penalty shootout - if match does not go to penalty shootout all bets will be void.

Sportbladet Zoom (Which Player Will Cover Most Metres)

All-in, play or not. Only listed players count. Bets are settled on the official Sportbladet Zoom statistics.

Cricket

All Matches

Matches not Played as Listed

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.

Batsman Matches

Note that in test and county championship matches only the first innings counts. Both players must reach the crease for bets to stand. In the event of two or more players ending on an equal number of runs then bets void.

Batsman Match Runs

The following minimum number of overs must be scheduled, and there must be an official result (Duckworth-Lewis counts) otherwise all bets are void, unless settlement of bets is already determined.

Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test and County Championship Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

Batsman Runs (In-Play)

Over/Under runs bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared.

Test Matches and First Class Matches - Subject to the above all bets will stand irrespective of delays caused by rain or for any other reason.

One Day Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.

Twenty20 Cup Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.

To Score 50/100/150/200

Bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared.

Test Matches and First Class Matches - Subject to the above all bets will stand irrespective of delays caused by rain or for any other reason.

One Day Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.

Twenty20 Cup Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.

Player Performance

These markets use a points based scoring system to determine their outcome. The point schedule is as follows:

1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping. Stakes refunded on non-selected players.

In One Day matches both teams must face at least 40 overs each, otherwise bets void, unless settlement of bets is already determined. In Test and First Class matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined. In matches where the number of overs has been reduced and the outcome has not already been determined then bets will be void.

1st Over Total Runs

Prices will be offered for the total runs scored during the 1st innings of the match. Extras and penalty runs will be included. The over must be completed for bets to stand unless settlement is already determined.

Team Batsman to Score a Fifty in the Match

The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batsman's score of 50 or above will count.

Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

A Hundred to Be Scored in the Match

The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

Team Batsman to Score a Hundred in the Match

The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

1st Wicket Method

The options available are:- Caught, Bowled, LBW, Run Out, Stumped and Any Other. Bets will be settled on the 1st wicket to fall in the match. If no wicket falls during the match then all bets will be void.

Fall of 1st Wicket

At least one delivery must be bowled, if no wickets fall bets will be void unless settlement is already determined.

Most Run Outs 3-Way

Prices will be offered on which team creates the most run-outs whilst fielding. If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined. If a match is reduced in overs and a match result is reached then the team who effected most run-outs whilst fielding regardless of the amount of overs bowled will be the winners. In matches determined by a Super-Over any run out during the Super-Over will not count for settlement purposes. In Test and First Class Matches all innings of the match will count.

1st Innings Score

Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which team bats first. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test and First Class Matches - Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined.

Man of the Match

Bets will be settled on the officially declared man of the match.

Highest 1st Innings Opening Partnership

Bets stand once 1 ball has been bowled in each team's 1st innings. Dead-heat rules apply.

Most Match Sixes

If a match is abandoned due to outside interference then all bets will be void. If a match is reduced in overs and a match result is reached then the team that hits the most sixes regardless of amount of overs faced will be the winners. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.

Outside interference does not include weather events.

Total Match Sixes

If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined.

In One Day matches both teams must face at least 40 overs each, otherwise bets void, unless settlement of bets is already determined. In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined. In matches where the number of overs has been reduced and the outcome has not already been determined then bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).

Next Man Out

If either batsman retires hurt or batsman at the crease is different from those quoted then all bets placed on both batsmen will be made void and stakes returned. In the event of no further wickets falling then all bets will be void and stakes returned.

Method of Dismissal

The options available are: Caught, Bowled, LBW, Run Out, Stumped or Any Other.

Runs in Next Over/Runs in Next Over Odd-Even

Extras and penalty runs will be included. The over must be completed for bets to stand unless result already determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void.

Wickets in Next Over

The over must be completed for bets to stand unless result already determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void.

To Score Most Runs

Both players must reach the crease for bets to stand. Settlement is based on the official score(s) of the specified batsman.

Odd-Even Runs in Next Over

For this market zero will be deemed to be an even number. Extras and penalty runs will be included. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void.

Session Runs

Extras and penalty runs will be included. 20 overs must be complete for bets to stand.

1st Innings Run Handicap

Both team's 1st Innings must be completed (including declarations) for bets to stand.

Wickets Lost

One ball must be bowled for bets to stand.

Player of the Series

All-In, play or not. Winner as declared by the ICC.

Series Correct Score

Bets void if the designated number of matches are not completed.

Top Series Batsman/Bowler

Any quoted player, who takes no part in the specified series, will be void (market may be subject to a Rule 4 (Deduction)). In the event of two or more players ending on an equal number of wickets, then the bowler with the least number of runs conceded will be the winner. Dead-heat rules apply.

Bowler Matches (Series)

In the event of both bowlers taking an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

Batsman Matches (Series)

In Test Series, runs scored in both innings will count. In the event of two or more players ending on an equal number of runs then bets void.

Most Sixes (Series)

In the event of two or more players ending on an equal number of sixes then bets void.

Top Team Spinner (Series)

In the event of two or more spinners taking an equal number of wickets then the spinner with the least number of runs conceded will be deemed the winner.

One Day/Twenty20 Matches

Match Betting

In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided on either a bowl out or the toss of a coin then all bets will be void.

Where no price is quoted for the tie and the official competition rules do not determine a winner then Dead-Heat rules will apply, in competitions where a bowl out or super over determines a winner then bets will be settled on the official result.

The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).

If a match is abandoned due to outside interference then bets will be void unless a winner is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void.

Outside interference does not include weather events.

If a match is cancelled then all bets will be void if it is not replayed within 36 hours of its advertised start time.

Series Betting

Bets void if the designated number of matches changes, unless settlement of bets is already determined. If a series is drawn and no draw option is offered, bets will be void.

Race to 10 Runs

Bets stand unless either of the listed players do not open the batting, then all bets are void. Bets stand, regardless of which of the listed players faces the 1st ball. If neither player reaches 10 runs then the option Neither is the winner.

In weather affected matches, if neither of the batsmen reaches 10 runs and either are Not-Out then bets void. If neither of the batsmen reaches 10 runs and both are Out then Neither is the winning option.

Match Handicap

The handicap is added at the end of the match. If the team batting first wins or ties the match then Runs Handicap will be used for settlement purposes.

The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).

If team batting second wins the match then Wickets Handicap will be used for settlement purposes. If a match is abandoned due to outside interference then bets will be void. If the match is affected by weather or any other delay and overs are reduced in either innings then all bets will be void.

Outside interference does not include weather events.

Top Batsman/Bowler

Bets placed on any player not in the starting 11 or nominated as the designated substitute 12th man are void. Bets on players who are selected but do not bat or field will be settled as losers. Dead-heat rules apply.

The following number of minimum overs must be bowled unless All Out or match has been completed, otherwise bets void.

One Day Internationals - 20 overs
Pro40 - 10 overs
Friends Provident Trophy - 20 overs
Ryobi Cup - 20 overs
Twenty20 Cup - 6 overs

In event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner. Dead-heat rules apply.
Innings Runs (Including Alternative Quotes)/Innings Sixes

In One Day matches Over/Under Innings Runs and Innings Sixes bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined.

Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.

For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).

For this market only please note that any penalty runs added to a team total because of a slow over rate by the bowling team will not count for settlement purposes.

Runs in 1st 6/10/15 Overs

Prices are offered for how many runs will be scored by the batting side in the first 6/10/15 overs of their innings. All 6/10/15 overs must be completed, unless settlement of bets is already determined, otherwise all bets void.

Team with Lowest Innings Score

Predict the team which will make the lowest score. A team must be all out or complete all 50 overs for the score to count.

Runs at Fall of Next Wicket

The total innings runs scored by a team before the fall of the specified wicket determines the result of the market. If a team declares or reaches their target then the total amassed will be the result of the market. Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention on a total of 135 then previous quotes equal to, or less than, this total will be settled. However, quotes higher than this will be void.

Over at Fall of Next Wicket

The over number in which the fall of the specified wicket occurs determines the result of the market. If a team declares or reaches their target then the over number at that time will be the result of the market. For example if a wicket falls after 46.2 overs, we settle on 47th over.

For betting purposes quotes using Under/Over Half Overs e.g. 10.5; the .5 represents the half, as opposed to specifying balls bowled in an over.

Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention during over 17 then previous quotes less than this total will be settled. However, quotes higher than this will be void.

Runs Off Delivery (Including Alternative Quotes)

For settlement purposes all extras count as deliveries. For example, if an over starts: Wide - No Ball - Four, then the Four is deemed to be the third ball of the over. Extras and penalty runs will be included.

Runs Off Next Ball

For settlement purposes all extras count as deliveries. For example, if an over starts: Wide - No Ball - Four, then the Four is deemed to be the third ball of the over. If no run is scored off the specified ball, the market will be settled as void. Extras and penalty runs will be included.

In-Play Runs in First 'X' Overs

If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.

If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.

Wickets Lost by 'X' Runs

Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team declares or reaches their target then the wickets lost at that time will be the result of the market.

A Fifty to Be scored in the Match

The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batsman's score of 50 or above will count.

Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.

Test Matches

Match Betting/Draw-No-Bet/Double Chance

Bets will stand on the official result provided at least one ball has been bowled. In the event of a tie then dead-heat rules will apply and bets on the draw will be losers.

The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).

If a match is abandoned due to outside interference then bets will be made void.

Outside interference does not include weather events.

Top Batsman/Bowler

Only the first inning counts.

Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers.

A minimum of 50 overs must be bowled unless All Out. Otherwise bets are void.

In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

A Fifty to Be Scored in the 1st Innings

Bets are struck on the 1st innings of the match regardless of which team bats first. The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined. For settlement purposes any batsman's score of 50 or above will count.

A Hundred to Be Scored in the 1st Innings

Bets are struck on the 1st innings of the match regardless of which team bats first. The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined.

Team Batsman to Score a Fifty in the 1st Innings

Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined. For settlement purposes any batsman's score of 50 or above will count.

Team Batsman to Score a Hundred in the 1st Innings

Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined.

Player Match Wickets

Bets stand if player bowls 1 ball. Otherwise bets are void. Both innings count.

Innings Runs (Including Alternative Quotes)/Innings Sixes

A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.

For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).

First Innings Lead

Both teams must complete their first innings for bets to stand (including declarations). Dead-heat rules apply.

Series Betting

Bets void if the designated number of matches are not completed. For series batsman total runs and player matches runs scored in both innings of all the matches in the series will count. For player performance the runs scored, wickets, catches and stumpings taken in both innings of all matches in the series will count.

Which Player Will Score the Fastest Fifty in the Series?

This will be measured in terms of balls faced to reach fifty.

Which Player Will Score the Fastest Hundred in the Series?

This will be measured in terms of number of balls faced to reach a hundred.

Runs in 1st Over (2-Way)

Extras and penalty runs will be included. The over must be completed for bets to stand unless result already determined.

Make a Century (Yes/No)

To make a century bets are for the whole match. Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat will be settled as losers.

Top Batsman (Both Teams)

Top batsman (both teams) bets are for the whole match. Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat will be settled as losers. Dead-heat rules apply.

Test Match Team Totals (2-Way)

For Test matches totals are settled on the1st Innings only. A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.

Fall of 1st Wicket in Match Over/Under Runs

The total innings runs scored by a team before the fall of the 1st wicket determines the result of the market. If a team declares or reaches their target then the total amassed will be the result of the market.

Will There Be a Run Off 1st Ball of Match

Extras and penalty runs will be included. In the event of no play bets will be void.

Opening Partnership Over/Under Innings Runs

Bets stand once 1 ball has been bowled in each team's 1st innings. Bets are void if the innings is forfeited.

To Make a Fifty Yes/No in Either Innings

The whole match counts. Bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared. All bets stand irrespective of delays caused by rain or for any other reason.

County Championship Matches

Match Betting

Unless a price is quoted for a draw, in the event of a drawn match, bets will be void. If a match is abandoned due to outside interference then bets will be made void. In the event of a tie Dead-Heat rules will apply.

Outside interference does not include weather events.

The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).

Innings Runs

A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.

Top Batsman/Bowler

Only the first innings count.

Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers.

A minimum of 50 overs must be bowled unless All Out. Otherwise bets are void.

First Innings Lead

Both teams must complete their first innings for bets to stand (including declarations). Dead-Heat rules apply.

Runs at Fall of Next Wicket

The total innings runs scored by a team before the fall of the specified wicket determines the result of the market. If a team declares or reaches their target then the total amassed will be the result of the market. Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention on a total of 135 then previous quotes equal to, or less than, this total will be settled. However, quotes higher than this will be void.

Over at Fall of Next Wicket

The over number in which the fall of the specified wicket occurs determines the result of the market. If a team declares or reaches their target then the over number at that time will be the result of the market.For example if a wicket falls after 46.2 overs, we settle on 47th over.

For betting purposes quotes using Under/Over Half Overs e.g. 10.5; the .5 represents the half, as opposed to specifying balls bowled in an over.

Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention during over 17 then previous quotes less than this total will be settled. However, quotes higher than this will be void.

Runs Off Next Ball (Including Alternative Quotes)

For settlement purposes all extras count as deliveries. For example, if an over starts: Wide - No Ball - Four, then the Four is deemed to be the third ball of the over.

In-Play Runs in First 'X' Overs

If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.

If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.

Wickets Lost By 'X' Runs

Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team declares or reaches their target then the wickets lost at that time will be the result of the market.

Batsman Number of 4's

For settlement purposes this is all deliveries from which a batsman is credited with exactly four runs (including All-run/Overthrows).

Batsman Number of 6's

For settlement purposes this is all deliveries from which a batsman is credited with exactly Six runs (including All-run/Overthrows).

Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined. Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.

Team Runs Handicap

Both teams must complete the relevant innings (including declarations) unless settlement is already determined, otherwise bets are void.

Team Wickets Handicap

Both teams must complete the relevant innings (including declarations) unless settlement is already determined, otherwise bets are void.

Page last updated 24 April 2017.